After months of work, the parallel story to Discrepant, called Sue’s Story, will be available from 3rd August. Released free to enjoy!
The game picks up whether the tutorial ended in Discrepant, with Sue awakening in a Cryo transport ship, and ultimately collapsing on her way to escape to the shuttle. The tutorial was a hint of the rest of the story, but actually Discrepant starts in New Haven.
In New Haven, Sebastian interacts with Sue on multiple occasions in Discrepant, but we never fully find out what happened to Sue before Discrepant, and how she came to be where and what she is. Sue’s Story aims to fill in a big part of that part of the story. It is set exclusively in Space, and takes you on her journey through various ships, solving puzzles and trying to get in control of her own personal turmoil before reaching out to Sebastian.
No knowledge of Discrepant is required, you can just enjoy it for what it is, a playful adventure strongly tied to the likes to the Alien genre.
Sue’s Story is a short “paraquel” to the psychological sci-fi adventure game Discrepant. It is a full standalone game not requiring Discrepant to play. It fills in an important story line to the original game but is set completely in space, and follows in the spirit and tradition of classic space sci-fi horror games. It is free to play as a playful side quest to the original story in the spirit of space horrors like Alien: Isolation and Dead Space.
We are working on release a significant new story line to the game, called “Sue’s Story”. It will provide an alternate quest line which explores Sue’s adventures on the spaceship (spoiler – and other locations in space, which includes flying a small shuttle around between locations).
Feedback has been that the Tutorial has provided a good base for exploring the story further, and so we will be extending this section massively, and providing it as a free upgrade to the game which will come through in the New Year.
New update adds highly requested feature, so give player 3 lives.. before dying. Looking to add manual save at any point, not just checkpoints.
Bugs [DEA-201] – Some inaccuracies with the inventory when continuing after death. [DEA-266] – Sue’s car hood gets stuck to car engine.
Requests [DEA-267] – Change “QuickOpen” door to not push the player through [DEA-268] – Give player 3 lives (restarts) before death. [DEA-269] – When using an item from inventory, close the popup menu afterwards. [DEA-270] – Upgraded laser scanner disable terminal.