0.99.1 Hot Patch released

To address some issues with the help system and end game sequence not showing the menu again.

Feature Requests

  • [DEA-262] – Delete unused assets in contents folder
  • [DEA-263] – Provide some low level lighting in the air duct crawlspace in spaceship

Defects

  • [DEA-260] – Help menu returns to blank menu if dying
  • [DEA-261] – Help menu doesn’t close when exiting game.

0.99 Update released!

Hi all, new update includes a new way of progressing through the tutorial level, which i think will be welcomed! Enjoy! We are still working towards final release and out of early access!

Feature Requests

  • [DEA-250] – Popup Laser effect on floor maps.
  • [DEA-256] – Add Chamber markers to maps in Emergency Checklist book and Sci-Fi
  • [DEA-257] – Add Terminals Tutorial
  • [DEA-258] – Add lift doors to SciFi levels
  • [DEA-259] – Add air duct tunnels to avoid scanner on scifi level 1

Bug Fixes

  • [DEA-251] – Wordsmith the Objectives tutorial popup wording,
  • [DEA-252] – Correct door alignment in chamber next to Cryo startup,
  • [DEA-253] – Update wording of Disable Scanner objective wording.
  • [DEA-254] – Help button on Backpack tutorial not working
  • [DEA-255] – Readable items tutorial has backpack underneath & help also doesn’t work.

0.98.2 Update released

A number of small issues and requests are provided in 0.98.2, as per below.

Bug

  • [DEA-169] – zippo in water does weird reclick repeat
  • [DEA-199] – Zippo noise comes on and won’t stop after leaving the neighbor’s pool.
  • [DEA-212] – Hand switches from right to left for a split second

Request

  • [DEA-248] – Upgrade Tutorial and Objectives in Prologue
  • [DEA-249] – Add Help Screens off Menu System

0.98 update released

Hi, after a few weeks off, another update has been applied to Steam. A number of issues have been addressed and several feature requests included, with a major update to follow on the 20th.

DEA-246 Discrepant Novel Secret not findable
DEA-245 Instant kill hit damage happens randomly
DEA-235 Transition between New Haven and Transition Room 1 still bugged
DEA-213 Remove recharge timer on goggles.
DEA-211 Metric Units
DEA-207 Weird blue wall in house garage.
DEA-197 Fences look like they glow in the dark
DEA-192 Bathroom mirror is more like tv screen
DEA-188 Add more obvious low health warnings
DEA-184 Backing out from Transition One leaves me with black screen
DEA-171 Note upside down in TR1
DEA-102 New Haven – When crouching, the Player cannot be detected by enemies.

Summary of issues here: http://14.1.70.45:8080/secure/Dashboard.jspa

Due to changes in certain quest/inventory objects, EARLY ACCESS savegame updates will not always be forward compatible, and will need to be restarted.

As always, appreciate feedback and confirmation of issues being resolved. Also, any reviews on the Steam store would be great!

Thanks all

0.97.1 Hot patch released

This patch applies a fix to the problem some players experience entering the underground transition room under the shed. Please comment and let me know if this is now fixed!

DEA-184 Backing out from Transition One leaves me with black screen
DEA-235 Transition between New Haven and Transition Room 1 still bugged

This will be the last update for 3 weeks as I am away. Expect next 20 Oct.

The first major update which will start to open up levels in Chapter 2 will be before the end of October.

Update 0.97 released.

A number of minor fixes and enhancements completed.

Unfortunately this update does not fix the problem some players are having accessing the underground below the shed to the Transition Room to meet Sue. However, good news is I can finally reproduce the problem, so now I can find a fix!

DEA-223 Body pitch not restored after ranged weapon dropped.
DEA-227 Auto Equip Watch from pickup
DEA-241 Truck door easier to access with “rapid open feature”
DEA-242 Increase lighting levels near crawl space on spaceship.
DEA-243 Cosmetic changes to Prologue level
DEA-244 Failed objectives not completing displaying in menu correctly


0.96 patch released

Some small fixes applied. Bigger ones to follow this week.

DEA-231 Goggles and/or face clipping through camera on sharp turns
DEA-232 Goggles not equipped / unequipped with “E”in inventory.
DEA-233 More natural pose when walking/running with 2-handed melee items
DEA-234 2 handed items need to unequip flashlight/lighter to hip, not to floor
DEA-236 Extend Objective popup from 5 to 10 seconds.
DEA-237 Airlock button disconnects from airlock
DEA-238 Heavy tool should be 2 handed.
DEA-239 Ship map upgraded to overhead view.
DEA-240 Inactivating an objective doesnt suppress objective wording